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the official rules of speedgolf 

I.     Equipment:

a.     Number of Clubs.  A player is allowed to carry a maximum of seven clubs. 

b.    Club Transportation.  No wheeled, powered or other such club transport devices are allowed in official competition.  

c.     Shoes.  Players may not wear shoes with metal spikes.

d.    GPS Devices.  Global Positioning System devices may be used when playing Speedgolf, but must not provide any information regarding wind speed or elevation change.

II.   Play:

a.     Flagsticks.  There shall be no penalty for a ball hitting the flagstick.  However, the ball must touch the bottom of the cup in order to be considered holed.

b.    Carrying Clubs.  Players must carry their own clubs, either held in their hands or in a golf bag.  Caddies are not allowed.

c.     Lost Ball.  If a player cannot find his or her ball, he or she may, under penalty of one stroke, proceed in one of the following three ways: 1) replay the shot; 2) drop the ball within two club lengths of where the ball is reasonably assumed to have come to rest, but no nearer the hole, or 3) drop a ball along the line of flight of the previous shot, but no nearer the hole.   

d.    Unplayable Lie.  If a player decides that the ball is in an unplayable position, he or she may, under penalty of one stroke, proceed in one of the following three ways: 1) replay the shot; 2) drop the ball within two club lengths of the nearest relief from the spot where the ball came to rest, but no nearer the hole, or 3) drop a ball along the line of flight of the previous shot, but no nearer the hole. This rule does not apply for balls that come to rest in a water hazard.  The rule is in effect for balls in bunkers, but the ball must be dropped within the bunker.

e.     Out of Bounds.  If a ball is out of bounds, the player may, under penalty of one stroke, proceed in one of the following three ways: 1) replay the shot; 2) drop the ball within two club lengths of where the ball crossed the out of bounds line, but no nearer the hole, or 3) drop a ball along the line of flight of the previous shot, but no nearer the hole.

III.   Scoring

a.     Total Score.  Upon completion of round, a Speedgolf Score shall be determined by adding the total number of strokes taken to the total number of minutes required to complete the round. *An official Speedgolf score must also include the number of seconds, in addition to the number of minutes required to complete the round. Seconds are also recorded and used to break tying scores.   

b.    Measuring Elapsed Time.  Time to complete the round shall be measured from the moment the player hits their initial shot on the first hole, until the moment the ball strikes the bottom of the cup on their last hole.

c.      Expressing the Score.  Score shall be expressed as a whole number followed by a colon, followed by a whole number.  The number prior to the colon is derived by adding the golf score to the number of minutes (with no seconds) of elapsed time.  The number following the colon represents the number of seconds in addition to the total minutes required to complete the round.  For example, if a player requires 78 strokes and 46 minutes and 32 seconds to complete his round, the score shall be expressed as 124:32.

Other than as described set forth herein, the applicable Rules of Golf, as put forward by the USGA and the Royal and Ancient Golf Club of St. Andrews, Scotland, shall be adhered to.

Local Rules may supersede these rules as appropriate at particular courses or events.

These Official Rules of Speedgolf are the exclusive property of Speedgolf International, LLC, and may not be used, reproduced or distributed without the express written consent of Speedgolf International, LLC.

the official rules of speedgolf